3/27/2023 0 Comments Pathfinder roll with it build![]() ![]() Skill feats can be almost anything that feels cool and useful.ġ Goblin Weapon Familiarity, Monastic WeaponryĤ Shooting Stars Stance (replace with Flying Kick at 14)Īt lower levels, this guy just wants to enjoy flurrying with a dogslicer and tossing some shurikens at range. ![]() Like with the crushing darkness build, I'm just focusing on class and ancestry feats for this one. By the time he gets Ki Form, he's basically just trying to keep right on type of enemies so he can use his reach, damage aura, throws and shut downs, and other effects to control the battlefield and whittle away at enemy options. This character definitely likes to get in close to enemies so he can grapple and then wear them down through a variety of means. If I were to do the same build on an elf, I might take Ancient Elf to scoop up the Fighter dedication, grab AoO instead of Whirling Throw at 6th, and then take Whirling Throw instead of Sleeper Hold at 10. With this build using Clinging Shadows Initiate to pick up an unarmed attack with some reach, I considered looking at ways to grab Attack of Opportunity but decided to pass and leave the reaction open for using ferocity. I seriously considered grabbing Meditative Wellspring at 20th instead of Enduring Quickness, but I like this character having lots of mobility available and you should be able to get by pretty consistently with 2 focus points after each break to refocus, whereas there might be situations where you just can't do everything you want to do in a round without the extra move action. This is a Strength primary build.ġ Ki Rush (Retrain to Ki Strike at 20th), Orc Ferocityġ2 Align Ki (retrain to Meditative Focus at 17th) This time around I'm just going to focus on ancestry and class feats the general and skill feats do a lot to round out a character but other than the fact that this character definitely focuses on Athletics and picks up both Assurance (Athletics) and Titan Wrestler early on, there's plenty of room for other skill options to round things out in useful ways. This build is for an orc monk specializing in grappling and control options. ![]() Really strong combination.ĭisrupt Ki is great, moreso when combined with Stunning Fist (fort save), making Disrupt Ki->Flurry (with both stunning fist and pinning fire) pretty cool. Prevailing position is nice for the added +4 since the goal is to be in archer stance often, and then when you get Stance Savant + Master Of Many styles it's a free +4 against an attack every round. The idea is to constantly be staying away from the enemy (ideally at 30+ with a longbow). I've made a few different Monk Archer builds.ġ0. In a home game I might have also tried convincing the GM that EA spellcasting should allow me to take the Adapted Cantrip and Adaptive Adept ancestry feats, but I wanted to stick with a PFS-legal build. I almost didn't grab Triangle Shot since it's not compatible with eldritch shot, but I figure it has a decent "mystical" element to it when combined with Stunning Fist and will help stretch out that feeling of being a magical archer since I didn't end up grabbing Master EA spellcasting. You could probably use monk + eldritch archer and come up with a very different build that still matches the theme by swapping around a few build elements and making different priorities. I had hoped to squeeze in a couple more focus points on the build, but there was a lot of interesting stuff to choose from. 1 Natural Ambition (Ki Strike), Monastic Archer StanceĢ Elemental Fist (Retrain to Stunning Fist with Expert EA Spellcasting), Cat FallĦ Eldritch Archer Dedication (Occult spell list), Quick Jumpġ6 Basic Eldritch Archer Spellcasting, Water Sprintġ8 Expert Eldritch Archer Spellcasting, Disturbing KnowledgeĮarly on, your magic is coming from ki strike and elemental fist, allowing you to grab some magical damage boosts and elemental weakness targeting. ![]()
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